| 1. | main menu | 1:12 |
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| 2. | first vision (novel deity offers divine favor, provided worship chamber construction) | 2:00 |
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| 3. | forest at night part 1 (forest nymph reveals protagonist's fate) | 2:03 |
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| 4. | forest at night part 2 (cautions by tree-dwellers) | 1:53 |
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| 5. | enter castle grounds (discouragement by hostile king's guards) | 1:42 |
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| 6. | king's fanfare (king gives his blessing, sends protagonist on mission to gather building supplies) | 1:29 |
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| 7. | castle basement (sneaking past the king's guard to find the main hub) | 1:32 |
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| 8. | guide encounters condensed (logistics and planning advice from a travel-worn fellow, several encounters are here condensed into one) | 3:05 |
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| 9. | high speed path minigame (riding giraffes at unimaginable speeds towards the swamp) | 2:36 |
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| 10. | enter swamp (encounter a swamp thing, miffed by recent bandit invasion) | 1:53 |
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| 11. | sneaking through bandit encampment (caught by bandits and sent to the bandit king) | 2:12 |
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| 12. | bandit king encounter (bandit king reveals his backstory) | 2:40 |
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| 13. | bandit king battle and victory (fight scene) | 2:10 |
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| 14. | enter tunnel (trickles of swampwater and sunlight fades) | 2:09 |
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| 15. | tunnel merchant warns protagonist of upcoming foes | 1:27 |
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| 16. | protagonist is eaten by shadow demon encounter | 1:48 |
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| 17. | inspirational meeting at the nursery after defeat (nurse returns protagonist to health after defeat at the hands of shadow demons, at the cost of inner light) | 0:50 |
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| 18. | streets of borsgard (townspeople voice their concerns) | 2:25 |
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| 19. | self-doubting villager displays insecurities, protagonist fails to comfort him | 1:41 |
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| 20. | mountain trek (a hiker tells her story of a long-lost love) | 1:40 |
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| 21. | mining shrine stones (man is discovered to have been trapped in cave) | 2:35 |
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| 22. | giant encounter (narrowly avoid a fight by fleeing) | 1:45 |
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| 23. | tavern respite (protagonist settles in with a cold brew amongst the rowdy locals) | 2:18 |
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| 24. | helsveil square (myriad of egotistical demigods discourage protagonist) | 2:29 |
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| 25. | reaching volcanoes peak ( our sweaty heroes trudging past blistering lava pools towards the volcanoes peak) | 2:11 |
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| 26. | dragon encounter part 1 ( our heroes endure a pompous diatribe at the claw of xapier, guardian of all red magic) | 1:45 |
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| 27. | dragon encounter part 2 (fight scene) | 1:50 |
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| 28. | obtained red magic (after the dragon has been defeated, a glowing orb remains, and a ladder descends) | 2:14 |
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| 29. | climbing the ladder (the breeze and wind do not discourage protagonist from ascending to cloud castle above ) | 3:09 |
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| 30. | fairy castle in clouds (receptionist fairy eventually hears protagonist out) | 2:26 |
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| 31. | sky elder begrudgingly helps our heroes in uncovering white magic | 6:09 |
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| 32. | griffin encounter (assaulted by a furious griffin, guardian of the white magic, whilst descending a rickety wooden ladder) | 1:23 |
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| 33. | on the beach (our heroes take a load off and by the shore, frolickingly, set up lodging) | 1:46 |
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| 34. | siren's fanfare ( a wily shapeshifter in the form of a seducer, so irritated by our heroes insistence on continuing their quest, sheds her winsome guise) | 1:34 |
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| 35. | scuba diving ( our heroes gear up and plunge into the salty sea, drifting past vibrant coral and peculiar marine fauna) | 1:16 |
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| 36. | aquatic library (amongst the endless shelves of water proof books, llorenço, a sardonic, sociopathic, merman librarian, gives our heroes a brief historical lecture of his aquatic library, which he runs with an iron fin). | 2:05 |
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| 37. | instructions (boardgamegeek.com/boardgame/227504) | 2:04 |
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| 38. | exhuming the blue magic ( our heroes pry open a giant horned clam shell, revealing a slimy blue orb) | 1:59 |
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| 39. | path to enchanted town ( strolling down the well-marked footpath to the enchanted town) | 1:50 |
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| 40. | rebellious homunculus encounter ( our heroes literally stumble upon a sentient root system, who divulges her contempt for the witch governing the animate army) | 2:41 |
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| 41. | enchanted town ( chance meeting with a paperclip homunculi, a toilet homunculi, a cup homunculi, a boomerang homunculi, and a flute homunculi) | 0:58 |
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| 42. | witch encounter (surrounded by her minions, the fanciful sorceress Heprah, hell-bent on world domination, offers a lesson in her craft) | 4:16 |
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| 43. | enchanting the stones (our heroes imbue their minerals with trichromatic powers, and uneasily reflect on the final rule of shrinebuilding) | 2:42 |
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| 44. | building the shrine (stone by stone, shrinewalls rise, as do tensions between our heroes, knowing divine favor awaits only one) | 2:59 |
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| 45. | realization of betrayal | 0:45 |
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| 46. | nursery reprise (a short musical interlude to symbolize the passing of the fallen hero) | 0:50 |
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| 47. | a moment between murder and the final stone placement | 4:20 |
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| 48. | forest at night part 3 (trembling, the winner slumps against his work, waiting several days, as expectancy gives way to dread) | 3:48 |
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| 49. | victory song (finally encountering the new shrine, deity bestows gifts upon the winner only heaven could produce) | 1:51 |
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| 50. | end credits | 3:28 |
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